Access Granted
My take on a investigation-focused hacker game. Take the role of a NSA agent as you rifle through files and catch the hacker.
This is my personal Omnium Artifactorum, from “Omnium”, latin for “all” and “artifactorum” meaning “of the craftsmen”.
The idea is to showcase all of my projects, regardless of whether or not they are finished or even very advanced at all, as they are all artifacts of my creation.
Truly everything I’ve ever made that I still have a trace of is here.
I use this space to document my work, share my progress, and reflect on my journey as a developer and artist.
My take on a investigation-focused hacker game. Take the role of a NSA agent as you rifle through files and catch the hacker.
You're here, I made this too
A competitive programming platform that makes it possible to compete on raw performance, in any language, as long as you can provide a linux executable. (yes i made this to grade Vector Squish)
A code optimisation puzzle I submitted myself to after reading this. Always finds the best solution but complexity can be O(n^2)
A Morse keying playground. Practice your keying using the right morse alphabet sidebar with an interpreter live translating your morse back into regular alphabet
A Rust implementation of Huffman Coding, a simple but powerful lossless compression encoding. Execute to display usage.
My first Rust project, a snake implementation playable in-terminal.
A typing game with a nature theme. Leaves fall down from a tree and you must type the words before they fall on the ground.
A ARP sniffer which would detect when a device disconnected from the LAN, which would infer whether or not a particular person was home and use that information to display a dashboard of people who are home
An incremental idle game and engine themed around early human history
A 2D Creature Arena where creatures reproduce and compete for resources.
An ambitious Multiplayer Space Trading game where prices are set manually.
An unfinished game featuring a fake terminal and ssh proxying
An embryonnary container management game where you play as a container logistic vehicle and load containers around
The earliest attempt i still have a trace of of this ambitious Multiplayer Space Trading game where prices are set manually. The architecture quickly proved unwieldy for a 1 person team.
An asteroid mining game. All I did was implement 2d navigation for a ship using thrusters and dampers, as well as asteroid disintegration using lasers (which is trickier than it might seem)
An embryonnary game where you would be managing an airline. I only ever did animate planes flying to and from airports
One of my earliest projects, economix was meant to be an economic simulator. However i would soon realize how unwieldy and maybe excessively low level LibGDX was